Raw notes from the various topic discussion groups at the Birds of a Feather session at Siggraph North America.
A look at the main that make Rust unique and how it can integrate into python and pipeline environments.
How do we create meaningful career pathways for pipeline roles?
Raw notes from the various topic discussion groups at the Birds of a Feather session at Siggraph North America.
What is the role of a Pipeline TD, and is it changing?
What are we excited about in the year to come?
On the global pipeline community and how we get connected
Replacing old things with new things, or making old things new again
What is a pipeline and what do pipeline developers do all day?
Thoughts and advice on getting started as a pipeline developer
How do we organize and deal with all of the data that’s produced in a pipeline?
A discussion of playback, review, and editorial pipelines lead by Ahead.io
What infrastructure is needed in VFX, and how it can be managed with Ansible?
How can we or how do we use container technologies in a pipeline context?
What does it mean to optimize code in a pipeline context, and how do we approach it?
This forum started off, as many do, with a simple question: What is clean code?
So what is documentation, exactly? On the surface it feels like a simple concept, but we very quickly realized as we jumped into our discussion that there are many different ways to define and categorize documentation - each of which comes with their own set of special circumstances.
This month we gathered to contemplate web technologies, and how they can or are applied to pipelines and pipeline development. The web is a large umbrella but is a constantly and rapidly evolving industry that continues to churn out new and innovative solutions to some of the toughest problems in software development and deployment.
In this session, we really tried to focus on the global aspect of this topic. Looking specifically at studios and scenarios where there are multiple sites across many time zones.
We have touched on this topic briefly before in our Python at Scale, and CI/CD forums, but it was nice to sit down and dig deeper into the strategies, technologies, and details of implementation.
This month, we sat down to discuss what we saw, and didn’t see at this year’s Siggraph conference. This is by no means a complete coverage of the conference, and only represents the perspectives of who made it to the forum.
Just to be absolutely clear, we are talking about The Python Programming Language. Due to its integration in many of the digital content creation (DCC) applications, and other reasons I’m sure, it has become extremely prevalent in the visual effects and animation industries. ‘At Scale’, however, it a little bit more ambiguous. We discussed many different aspects of the language itself, but also a good amount about the people who use it…
Our first official forum! The discussions in this forum focused mainly on how pipeline software and tools make it from the developer to the artist and/or production.
A summary of the first ever meeting of the Vancouver Pipeline Developers…
Hi All! Thanks to those who responded to the survey that I sent out. If you just subscribed to the list you likely didn’t get the email, but now you are getting this one!
Hello Everyone! Just wanted to say thank you so much for your interest in a pipeline developer group. I think coming together as a community will be a great experience and I hope that you are as excited as I am.
I am a pipeline engineer at Bardel Entertainment here in Vancouver looking to bring some of the local community together around animation and VFX pipelines and related software.