Digital Production Pipeline Association

The Role of R&D in Next-Generation Pipelines
Tuesday, May 5, 2026

A recorded discussion of how research and development shapes the next generation of production pipelines.

Location-Based Experiences: The Plural Pipeline Challenge
Thursday, Apr 16, 2026

A recorded discussion of the pipeline challenges involved in delivering location-based experiences.

Experiential Pipelines: Technical Direction for Special Venues
Tuesday, Mar 24, 2026

A recorded introduction to technical direction and pipelines for special-venue experiences.

Data Analytics at Image Engine: How Do We Measure "Normal" in VFX?
Tuesday, Oct 28, 2025

A recording of Image Engine’s presentation on using data analytics to understand production norms in VFX.

AI/ML in VFX, Animation, and Game Studio Pipelines: Walk, Run
Wednesday, Oct 1, 2025

Part two of our recorded discussion on integrating AI and machine learning into studio pipelines.

Breaking into Pipeline Development for VFX and Animation
Monday, Sep 29, 2025

A recorded discussion about starting a career in pipeline development for VFX and animation.

Notes from Global CG Pipelines BoF
Tuesday, Aug 12, 2025

Raw notes from the various topic discussion groups at the Birds of a Feather session at Siggraph North America.

Unlocking Production Efficiency with LAIKA
Tuesday, Jul 15, 2025

A recording of LAIKA’s presentation on improving production efficiency.

Industry Crossroads
Thursday, May 8, 2025

Summarized notes from the discussion on the state of the industry.

Pipeline Infrastructure as Code Using Terraform
Thursday, Nov 14, 2024

A recorded introduction to managing pipeline infrastructure as code with Terraform.

Pipeline Containers Using Kubernetes and Pulumi
Tuesday, Nov 12, 2024

A recorded introduction to managing pipeline containers with Kubernetes and Pulumi.

Pipeline to Success: Pathways and Career Growth in Media and Entertainment
Tuesday, Oct 8, 2024

A recorded discussion of career pathways and professional growth in media and entertainment pipelines.

Integrating AI/ML into VFX, Animation, and Game Studio Pipelines
Tuesday, Sep 10, 2024

Part one of our recorded discussion on integrating AI and machine learning into studio pipelines.

Notes from Global CG Pipelines BoF
Tuesday, Jul 30, 2024

Raw notes from the various topic discussion groups at the Birds of a Feather session at Siggraph North America.

Stellar Creative Labs: A Practical Implementation of USD
Thursday, Mar 28, 2024

A recording of Stellar Creative Labs’ presentation on implementing USD in production.

How USD Is Supporting the Evolution of Film and Game Pipelines at Ubisoft
Tuesday, Mar 26, 2024

A recording of Ubisoft’s presentation on how USD supports the evolution of film and game pipelines.

Rust, Python, and Pipelines
Tuesday, Feb 13, 2024

A look at the main that make Rust unique and how it can integrate into python and pipeline environments.

Fostering Individual Growth
Wednesday, Oct 18, 2023

How do we create meaningful career pathways for pipeline roles?

Notes from Global CG Pipelines BoF
Thursday, Aug 10, 2023

Raw notes from the various topic discussion groups at the Birds of a Feather session at Siggraph North America.

What Makes a Pipeline Person?
Wednesday, May 17, 2023

What is the role of a Pipeline TD, and is it changing?

Dreams for 2023
Saturday, Feb 25, 2023

What are we excited about in the year to come?

Pipeline Togetherness
Tuesday, Oct 4, 2022

On the global pipeline community and how we get connected

Managing Migrations and Upgrades
Tuesday, May 31, 2022

Replacing old things with new things, or making old things new again

Working On Pipelines
Tuesday, Feb 8, 2022

What is a pipeline and what do pipeline developers do all day?

Getting Started in Pipeline
Tuesday, Oct 19, 2021

Thoughts and advice on getting started as a pipeline developer

Filesystems and Data Management
Tuesday, Jul 20, 2021

How do we organize and deal with all of the data that’s produced in a pipeline?

Editorial and Review
Tuesday, Mar 9, 2021

A discussion of playback, review, and editorial pipelines lead by Ahead.io

Infrastructure Management in VFX: A Walkthrough
Thursday, Aug 6, 2020

What infrastructure is needed in VFX, and how it can be managed with Ansible?

Leveraging Containers in a Pipeline
Wednesday, Jun 17, 2020

How can we or how do we use container technologies in a pipeline context?

Code Optimization, Speed, and Efficiency
Tuesday, Apr 28, 2020

What does it mean to optimize code in a pipeline context, and how do we approach it?

Clean Code vs Production Deadlines
Thursday, Mar 19, 2020

This forum started off, as many do, with a simple question: What is clean code?

Documentation Strategies and Tooling
Wednesday, Jan 29, 2020

So what is documentation, exactly? On the surface it feels like a simple concept, but we very quickly realized as we jumped into our discussion that there are many different ways to define and categorize documentation - each of which comes with their own set of special circumstances.

Leveraging Web Technologies
Tuesday, Nov 26, 2019

This month we gathered to contemplate web technologies, and how they can or are applied to pipelines and pipeline development. The web is a large umbrella but is a constantly and rapidly evolving industry that continues to churn out new and innovative solutions to some of the toughest problems in software development and deployment.

Global VFX Pipelines
Wednesday, Oct 16, 2019

In this session, we really tried to focus on the global aspect of this topic. Looking specifically at studios and scenarios where there are multiple sites across many time zones.

Metrics, Logging and Data Collection
Thursday, Sep 12, 2019

We have touched on this topic briefly before in our Python at Scale, and CI/CD forums, but it was nice to sit down and dig deeper into the strategies, technologies, and details of implementation.

Siggraph 2019 Post-Mortem
Thursday, Aug 8, 2019

This month, we sat down to discuss what we saw, and didn’t see at this year’s Siggraph conference. This is by no means a complete coverage of the conference, and only represents the perspectives of who made it to the forum.

Python at Scale
Thursday, Jun 27, 2019

Just to be absolutely clear, we are talking about The Python Programming Language. Due to its integration in many of the digital content creation (DCC) applications, and other reasons I’m sure, it has become extremely prevalent in the visual effects and animation industries. ‘At Scale’, however, it a little bit more ambiguous. We discussed many different aspects of the language itself, but also a good amount about the people who use it…

CI / CD
Monday, May 27, 2019

Our first official forum! The discussions in this forum focused mainly on how pipeline software and tools make it from the developer to the artist and/or production.

First Meeting - Minutes
Tuesday, Apr 16, 2019

A summary of the first ever meeting of the Vancouver Pipeline Developers…

First Meeting [Email Archive]
Wednesday, Apr 10, 2019

Hi All!

Thanks to those who responded to the survey that I sent out. If you just subscribed to the list you likely didn’t get the email, but now you are getting this one!

Scheduling [Email Archive]
Tuesday, Apr 2, 2019

Hello Everyone!

Just wanted to say thank you so much for your interest in a pipeline developer group. I think coming together as a community will be a great experience and I hope that you are as excited as I am.

Initial Call [Email Archive]
Monday, Mar 18, 2019

I am a pipeline engineer at Bardel Entertainment here in Vancouver looking to bring some of the local community together around animation and VFX pipelines and related software. There are a couple of groups that I am aware of in LA, and Paris which provide such a forum for discussion and collaboration, but as far as I am aware there is no such a group in Vancouver.